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Post by Michael Hobbar on Jan 17, 2012 12:17:56 GMT -5
*SOLAR SYSTEM PLANETS*
Mercury: Population: None Resources: None that can be used Strategic Value: None Defenses: None
Venus: Population: 20 million Resources: At the moment cannot be reached Strategic Value: Venus is used as a tourist destination as multiple civilian stations orbit the planet. It is just beginning to be terraformed with oxygen to lift the dangerous gasses off of the world. It is also subject since 3346 every three months a small water asteroid is thrown at the planet to speed up the process and have water at the surface. Defenses: Medium naval picket, 15 enormous naval bases
Earth: Population: 12 billion Resources: Water, food, minerals, you know it's earth! Rotates on a 24 Hour Day. Strategic Value: Main hub of the U.C.R. Capt ital of the U.C.R. is in London. Defenses: G.O.D. planet defense, 100 space stations, 30 Army Bases and 3 Expeditionary Corps Bases
Luna: Population: 55 million Resources: Water Strategic Value: Hub of the Navy, There is a space station like ring around the moon where the Navy is docked. There are also naval and Expeditionary Corps faculties here on the surface; It is the home port to the Navy. Defenses: Large ring with defenses, G.O.D. and the space stations in Earth Orbit add to this
Mars Population: 2 billion Resources: Metals Strategic Value: Over a thousand cities are built on the surface of Mars. Each city is contained in a glass dome due to the local parliament not allowing Human Corporation to terraform. However there are talks of this happening. Human Corporation has it's main office in the city of Wells, the first city built on Mars. Many mines are also dotted across the surface Defense: Thirty space stations orbit the planet, G.O.D. defense system, a large garrison of Expeditionary Corps and a large naval picket are here. Mars also has the largest population of S.S. troops.
Io Population: 5 million Resources: None Strategic Value: Weapons Testing for the newest weapons. Defense: 2 space stations and a light naval picket. One SDC Base
Europa Population: 1 million Resources: Water Strategic Value: Large supplier of water and a hazardous environment training for SDC, Republican Army. Defense: A small Expeditionary Corps base with one space station, no naval picket
Titan Population: 1 billion Resources: fuel for star ships and ground vehicles Strategic Value: Artificial continents have been erected on the oceans of Titan and have enormous glass domes that span for thousands of miles where occupants live inside. The majority of ice has now melted and in it's place artificial floating continents or underground habitats have been created. Over half of the planet is used for food production it is a main food supply for the other colonies in the Solar System Defense: Large Army garrison, and two space stations, light naval picket
Pluto: Population: 3 million Resources: None Strategic Value: Last place for the navy to take a breather. It's a small naval base and a listening post for other colonial ships. Defenses: 7 space stations, G.O.D. system, heavy Naval picket
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Post by Michael Hobbar on Aug 4, 2013 14:03:31 GMT -5
* INNER COLONIES*
System: Alpha Centuari Planet: Arcturus Population: 6 billion Resources: 3rd Largest population of the Human Race. Mass Supplier of U.C.H.D Military Forces outside of the Solar System. Strategic Value: Closest Planet to the Solar System. One of the Major Military Base's for both the Navy and Ground Forces. The Republican Army has it's training bases here as well as the SDC. Officer school for both SDC and the Republican Army is also on this planet Terrain: Earth like world mild temp. Rotates on a 28 Hour Day. Defense: G.O.D. Defense System, 20 space stations, 40 major Army garrisons, 24 Expeditionary Corps garrisons, heavy naval picket
System: Sandhurst Planet: Ravenettee Population: 2 billion Resources: Farming planet and food hub, many cities and Forrest Forests and Strategic Value: A main food planet that feeds other worlds. Defense: It has a enormous military space station : York, G.O.D. defense system, large hub for fleets. 12 Expeditionary Bases and 15 Army bases Terrain: Forrest's and rivers, mild temp. Rotates on a 23 Hour Day.
System: Redwing Planet: Zanabar Population: 2nd largest population other then earth 9 billion Resources: limited used up during the early days of expansion however mostly a military planet. But it is also the older communications hub now that Novgrod is on line Strategic Value: The largest U.C.R planet that has the most amount of people in any other planet other then earth. It has the largest military base other then Earth itself, has thirty space stations for the Navy which is it's second main hub other then the moon. Other then Ravenettee this is the largest place for military operations, it still is the communications planet while it doesn't communicate as much as it used to it is always going under upgrades for it's equipment. This is the main military hub other then the earth itself. Both the Republican Army and the SDC have advanced training bases here. This is where advanced training is done. Defense: 30 space stations, 25 Army bases, 15 Expeditionary Corps bases, G.O.D. defense system, heavy naval picket Terrain: Lush valleys, jungles, rivers Forrest and mountains. Little desert, cool. Rotates on a 25 Hour Day.
System: Hector Planet: Magnum's World Population: 5 billion Resources: Metals, Ore, raw materials Strategic Value: A planet with valuable resources to the U.C.R. empire, this is where the navy, army, air force and Expeditionary Corps corps get's it's materials from. It is heavily guarded by two automatic space stations with turrets and missiles. A military base is on it's moon, Vun, The base has 3,000 personal Terrain: Very mountainous, and snowy, Freezing. Rotates on a 18 Hour Day. Defense: 6 automated space stations G.O.D. defense small picket of naval fleet. 30 Army bases and 20 Expeditionary bases
System: Tau Ceti Planet: Sanctuary Population: Classified Resources: Classified Strategic Value: Classified Terrain: Humid, jungle like world, many islands no continents what so ever. Defense: Classified
System: Marathon Planet: Hesperus Population: 5 billion Resources: Starship Fuel Strategic Value: The navy's only means of fuel ,On the planet, there are many towns and cities. There are also many refineries that store fuel for the Naval fleets. Terrain: Rocky, with Forrest, rivers. Cool. Rotates on a 16 Hour Day. Defense: Moons Cyper, Acod and Chchi have Expeditionary Corps and naval garrisons, 10 space stations, heavy Naval presence, G.O.D. defense system. Hesperus itself has 20 Expeditionary Corps bases and 10 Army bases
System: Gallaway's Star Planet: Hod Population: 1 billion Resources: None Strategic Vale: Vacation spot for citizens of the U.C.R. Beautiful beaches and lush jungle. Great places to relax. Heavily taxed by the government Terrain: Jungle, rivers, ocean, very warm. Rotates on a 27 Hour Day. Defense: 4 space stations, G.O.D. defense system, strong naval presence, 4 Expeditionary Corps bases 1 Army base
System: Epsilon Eridani Planet: Shoreridge III Population 4 billion Resources: None Strategic Value: Colonists live here, no strategic value Terrain: Earth Like, 2 continents cool. Rotates on a 24.3 Hour Day. Defense: 4 space stations, G.O.D. defense system, 3 Army bases , 1 Expeditionary Corps base, no naval picket
System: Alpha Proxmia Planet: Karrus Population: 5 billion Resources: None Strategic Value: colonists live here Terrain: Earth like, 4 continents warm. Rotates on a 29 Hour Day. Defense: 6 space stations, G.O.D. defense system, 4 army bases, 2 Expeditionary Corps bases, no naval picket
System: Wolf 424 Planet: Trio Population: 2 billion Resources: none Strategic Value: colonists live here Terrain: Earth Like with 8 continents, warm. Rotates on a 28 Hour Day. Defense: 3 space stations, G.O.D. defense system, 3 Army bases, 1 Expeditionary base, light naval picket
System: South Draconis Planet: Gorbi Population: 6 billion Resources: Heavy metals Strategic Value: Major trade post Terrain: Desert, very little water, rocky, cool. Rotates on a 18 Hour Day. Defense: 3 space stations, G.O.D. defense system, 3 Army bases, 1 Expeditionary base light naval picket
System: Shaka Planet: Tokyo Population: 2 billion Resources: Numerous Ore deposits Strategic Value: Main supply of ore for the U.C.H.D. Terrain: One large Continent surrounded by numerous Islands, Earth like, warm. Rotates on a 19 Hour Day. Defense: 4 space stations, small naval picket, G.O.D. defense system. 5 Army bases 3 Expeditionary bases
System: Swaziland Planet: Leningrad Population: 1 billion Resources: None Strategic Value: Crossroads for the inner colonies traffic, Terrain: Earth like except no deserts. Rotates on a 16 Hour Day. Defense: 3 space stations, 3 Army bases, 2 Expeditionary bases G.O.D. defense system, strong naval presence
System: Rubicon Planet: Zukl Population: 4 billion Resources: None Strategic Value: Manufactures many items that the U.C.R civilians like. A factory planet. Terrain: Earth like planet, warm. Rotates on a 24 Hour Day. Defense: 5 space stations, G.O.D. defense system, 7 Army bases, 4 Expeditionary bases, moderate naval presence
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Post by Michael Hobbar on Aug 4, 2013 14:04:05 GMT -5
* OUTER COLONIES*
System: Remuls Planet:Rohan Population: 500 million Resources: Closest colony to the inner colonies Strategic Value: Large trading post to the outer colonies, thieves here are rampant. Terrain: Mars like there is currently a terraforming program to make it Earth like. It is rocky and constant winds and cold. People live in domes. Rotates on a 18 Hour Day. Defense: 1 Army base, 2 Expeditionary Corps bases, 1 space station, light naval picket
System: New Prouge Planet: Hyarkin Population: 400 million Resources: Agriculture and Medicinal goods Strategic Value: Major World for innovations of medical goods and training of Doctors Terrain: Three large continents, Forrest like, cool. Rotates on a 24 Hour Day. Defense: 4 space stations, light naval picket, A army bases, 1 Expeditionary Corps base
System:Sarasota Planet: Mordia Population: 600 million Resources: High concentrations of Rare Earth Metals Strategic Value: Naval Armor Terrain: Many Islands with two continents, warm. Forrest's and mountains. Rotates on a 23 Hour Day. Defense: 2 space stations, 4 Expeditionary Corps bases, 6 Army bases, light naval picket
System: Justin Planet: Thallus Population: 700 million Resources: Poisons and a metal native only to here Strategic Value: Advanced/Dangerous Jungle Training and Thallum Knives Terrain: Jungle, muddy, constant rain, hot. Rotates on a 25 Hour Day. Defense: 1 space station, no naval picket, 3 Army bases, 2 Expeditionary Bases
System: Seldon Planet: Hadamard Population: 2 Billion Resources: Naval Fuel and Major Weapons/ ammo Manufacturers. Strategic Value: Outer rim U.C.H.D. Resupply Depot for all forces. Most Heavily fortified and settled planet of all the outer colonies. Capital of Outer Colonies. Terrain: Earth like, rivers, Forrest, ocean, jungles, deserts, temp warm. Rotates on a 24 Hour Day. Defense: 20 Army bases, 12 Expeditionary Bases 20 space stations, G.O.D. defense system, heavy naval presence
System: Indra Planet: Novgrad Population: 590 million Resources: Main communication's hub for all planets in the entire U.C.R. empire. All electronic messages go through here. Strategic Value: The communications hub for the entire empire, a small garrison of Expeditionary Corps guard this planet.. It is in the middle of the outer colonies. Defense: 12 space stations, 6 Army bases, 10 Expeditionary Corps bases, heavy naval presense Terrain: Earth like, jungles, valleys, mountains, warm. Rotates on a 26 Hour Day.
System: Glaucus Planet: Sisyphus Population: 400,000 Resources: None Strategic Value: The asteroid belt in the Galacus system has been converted to multiple docking yards, storage facilities and repairing stations. The navy is establishing this as a large port for it's ships. Terrain: Frozen wasteland, mountainous and forests. Defence: 34 space stations 23 which are on the asteroid field. 4 SDC bases, heavy naval presence. 1 Army base.
System: Merriwater Planet: Rahdron Population: 800 million Resources: No unique major resources. Strategic Value: We have U.C.R. Citizens here and we will protect them. Terrain: Desert like world, quite cool. Rotates on a 26.9 Hour Day. Defense: 1 space station, light naval picket, 1 Army base
System: Erebor Planet: Zephyr Population: 600 million Resources: Dense and Rare Gas pockets underground. Strategic Value: Higher Gravity Levels, which provide a really good alternative for getting in shape. A large training facility is on the planet Terrain: Very rocky and warm. Rotates on a 26 Hour Day. Defense: Light naval picket, 2 space stations, 3 Army bases, 3 Expeditionary bases
System: Golan Planet: Lapovok Population: 743 Thousand Resources: Ice and Deuterium Strategic Value: Advanced Arctic Training. Terrain: Mountains, valleys and freezing. Rotates on a 46 Hour Day. Defense: 4 space stations, light naval presence, 5 Army bases, 3 Expeditionary bases
System: Hancock Planet: Stataca Population: 10 million Resources: none Strategic Value: The furthest world controlled by the U.C.R. Empire Defense: 3 space stations, 1 Expeditionary Corps base Terrain: Heavy Jungles with high humidity, lots of indigenous creatures. Rotates on a 30 Hour Day
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