Post by Michael Hobbar on Jan 17, 2012 12:24:35 GMT -5
All armor provided by the UCHD
A21 Tactical "Marauder" Armor: It is armor will protect S.D.C. Troopers from most small arms fire for limited bursts, but like all armor, it can't take too many or a 50 caliber shot and still be intact. It was designed for good Maneuverability and maximum Protection. The Helmet: its visor can be lifted to look through it with just your eyes. The Helmet has a 2 way line of sight radio in it positioned near your mouth. But it only sends messages to your Squad or if you change the frequency to you're whole section. Squad Leaders and Section Leaders can Go up to Command. It has a map function to show your location along with the rest of the units with frequency signatures, Displayed on the map in real time are your, friendly's, Confirmed enemies, Mission Objective Points, and Rally Point locations, plus important terrain info. It also has a Compass in it. The Helmet also has the ability to determine targets by deciding their threat level by looking at them and citing them, it also picks out the locations of sounds of over 140 decibels that don't come from friendly personnel. A Night Vision or when you pick it Infrared, feature. Also since the armor is plugged into your body at some points that you dont feel, If you push a small button on the side of the helmet it displays the life signs of the individual on the front of the visor so other people can check the status of downed comrades.
A21C Communications Variant: This Armor is the same as the standard A21 except that it has a slightly larger back plate that holds more advanced communications equipment. The Comm Operator has an operation panel on their offhand (If your right handed then your left forearm. Opposite for Left) forearm that is connected to his or her communications gear. The Comm Operator can switch different frequencies, Use line of sight or Satellites to do calls, Call in Artillery or Air Strikes, Communicate from ship to ground including pick up and med evacs, and more advanced communication gear in general.
A21H Heat Resistant Variant: This Armor has the same attributes at the standard A21 except that it contains a interior cooling system that can be triggered on and off by voice command. It also has layers of heat reflecting foils woven into the *classified* Metal that the armor is made of.
A21M Medical Variant: This Armor has the same attributes as the standard A21 except that in the armor there is a special Jack that can plug into the side of an injured Trooper wearing any A21 and above armor variant, It plugs in and runs a diagnostic on the trooper relaying all of the injured troopers information about the wound that has been inflicted to the trooper. The Helmet also has a special function that gives off x rays to examine for broken bones.
A21S Space Combat Variant: This Armor has the same attributes as the standard A21 except that it gives protection against the vacuum of space. there is also a larger back portion that holds a Jet pack similar to the ones used by the NASA of the 21st Century except its improved, It also is equipped with 2 9mm machine guns on the top corners of it with a special counter force system installed so you dont go flying backwards. The back can be removed in case the individual decides to take it off, but its made so that it can only intentionally be taken off. (Will be given when needed)
A22 Pilots Armor: Has the most flexibility out of all the other Armors. And all the other functions as the A21, except better protection. However given more flexibility means less protection. In Space operations has the ability to become airtight and withstand the cold vacuum of space. The Helmet has a special function that can show a 3 Dimension radar of the surrounding area.
A23 Recon Armor: This Armor has the same attributes at the standard A21 except that its made of a much lighter alloy at a Medium to Great protection cost. The User has the ability to "hop" 20 Meters into the air. It also grants the user increased speed and flexibility. The Helmet has the special feature to increase zoom of the visor like binoculars. Also It has a thermal vision setting.
A24 Special Operations "Vanguard" Armor: This Armor has the Same attributes as the standard A21 Armor. Except that it can "Hop" 20 meters into the air. It is made of a Top Secret Light Material with the same protection if not better than the A21 but as good as flexibility and speed as the A23. It has an extra Thermal vision function. The Comm System also has a satellite uplink instead of standard line of sight. Can Make a 3-D map of Combat Zone that displays sighted hostiles in the near vicinity of the A24 Armor wearer.
A21CO Command Armor Variant: This Armor has the same attributes as the Standard A21 Armor except that it can send messages on a Unit wide scale and to superiors if there is a larger scaled operation. A 3-D map of the entire Combat area showing Friendlies and any cited Enemies, Objectives and Mission Vectors. The command suits can also see the vitals of every man in the Unit by voice command.
A21 Tactical "Marauder" Armor: It is armor will protect S.D.C. Troopers from most small arms fire for limited bursts, but like all armor, it can't take too many or a 50 caliber shot and still be intact. It was designed for good Maneuverability and maximum Protection. The Helmet: its visor can be lifted to look through it with just your eyes. The Helmet has a 2 way line of sight radio in it positioned near your mouth. But it only sends messages to your Squad or if you change the frequency to you're whole section. Squad Leaders and Section Leaders can Go up to Command. It has a map function to show your location along with the rest of the units with frequency signatures, Displayed on the map in real time are your, friendly's, Confirmed enemies, Mission Objective Points, and Rally Point locations, plus important terrain info. It also has a Compass in it. The Helmet also has the ability to determine targets by deciding their threat level by looking at them and citing them, it also picks out the locations of sounds of over 140 decibels that don't come from friendly personnel. A Night Vision or when you pick it Infrared, feature. Also since the armor is plugged into your body at some points that you dont feel, If you push a small button on the side of the helmet it displays the life signs of the individual on the front of the visor so other people can check the status of downed comrades.
A21C Communications Variant: This Armor is the same as the standard A21 except that it has a slightly larger back plate that holds more advanced communications equipment. The Comm Operator has an operation panel on their offhand (If your right handed then your left forearm. Opposite for Left) forearm that is connected to his or her communications gear. The Comm Operator can switch different frequencies, Use line of sight or Satellites to do calls, Call in Artillery or Air Strikes, Communicate from ship to ground including pick up and med evacs, and more advanced communication gear in general.
A21H Heat Resistant Variant: This Armor has the same attributes at the standard A21 except that it contains a interior cooling system that can be triggered on and off by voice command. It also has layers of heat reflecting foils woven into the *classified* Metal that the armor is made of.
A21M Medical Variant: This Armor has the same attributes as the standard A21 except that in the armor there is a special Jack that can plug into the side of an injured Trooper wearing any A21 and above armor variant, It plugs in and runs a diagnostic on the trooper relaying all of the injured troopers information about the wound that has been inflicted to the trooper. The Helmet also has a special function that gives off x rays to examine for broken bones.
A21S Space Combat Variant: This Armor has the same attributes as the standard A21 except that it gives protection against the vacuum of space. there is also a larger back portion that holds a Jet pack similar to the ones used by the NASA of the 21st Century except its improved, It also is equipped with 2 9mm machine guns on the top corners of it with a special counter force system installed so you dont go flying backwards. The back can be removed in case the individual decides to take it off, but its made so that it can only intentionally be taken off. (Will be given when needed)
A22 Pilots Armor: Has the most flexibility out of all the other Armors. And all the other functions as the A21, except better protection. However given more flexibility means less protection. In Space operations has the ability to become airtight and withstand the cold vacuum of space. The Helmet has a special function that can show a 3 Dimension radar of the surrounding area.
A23 Recon Armor: This Armor has the same attributes at the standard A21 except that its made of a much lighter alloy at a Medium to Great protection cost. The User has the ability to "hop" 20 Meters into the air. It also grants the user increased speed and flexibility. The Helmet has the special feature to increase zoom of the visor like binoculars. Also It has a thermal vision setting.
A24 Special Operations "Vanguard" Armor: This Armor has the Same attributes as the standard A21 Armor. Except that it can "Hop" 20 meters into the air. It is made of a Top Secret Light Material with the same protection if not better than the A21 but as good as flexibility and speed as the A23. It has an extra Thermal vision function. The Comm System also has a satellite uplink instead of standard line of sight. Can Make a 3-D map of Combat Zone that displays sighted hostiles in the near vicinity of the A24 Armor wearer.
A21CO Command Armor Variant: This Armor has the same attributes as the Standard A21 Armor except that it can send messages on a Unit wide scale and to superiors if there is a larger scaled operation. A 3-D map of the entire Combat area showing Friendlies and any cited Enemies, Objectives and Mission Vectors. The command suits can also see the vitals of every man in the Unit by voice command.